--[[----------------------------------------------------------------------- Categories --------------------------------------------------------------------------- The categories of the default F4 menu. Please read this page for more information: https://darkrp.miraheze.org/wiki/DarkRP:Categories In case that page can't be reached, here's an example with explanation: DarkRP.createCategory{ name = "Citizens", -- The name of the category. categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo". startExpanded = true, -- Whether the category is expanded when you open the F4 menu. color = Color(0, 107, 0, 255), -- The color of the category header. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT. sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default. } Add new categories under the next line! ---------------------------------------------------------------------------]] DarkRP.createCategory{ name = "Armes de poing", -- The name of the category. categorises = "shipments", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo". startExpanded = true, -- Whether the category is expanded when you open the F4 menu. color = Color(0, 107, 0, 255), -- The color of the category header. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT. sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default. } DarkRP.createCategory{ name = "Fusil d'assault", -- The name of the category. categorises = "shipments", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo". startExpanded = true, -- Whether the category is expanded when you open the F4 menu. color = Color(0, 107, 0, 255), -- The color of the category header. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT. sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default. } DarkRP.createCategory{ name = "Fusil à pompe", -- The name of the category. categorises = "shipments", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo". startExpanded = true, -- Whether the category is expanded when you open the F4 menu. color = Color(0, 107, 0, 255), -- The color of the category header. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT. sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default. } DarkRP.createCategory{ name = "Pistolet mitrailleur", -- The name of the category. categorises = "shipments", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo". startExpanded = true, -- Whether the category is expanded when you open the F4 menu. color = Color(0, 107, 0, 255), -- The color of the category header. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT. sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default. } DarkRP.createCategory{ name = "Fusil de précision", -- The name of the category. categorises = "shipments", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo". startExpanded = true, -- Whether the category is expanded when you open the F4 menu. color = Color(0, 107, 0, 255), -- The color of the category header. canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT. sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default. } DarkRP.createCategory{ name = "Meth", categorises = "entities", startExpanded = true, color = Color(0, 107, 0, 255), canSee = fp{fn.Id, true}, sortOrder = 255, } DarkRP.createCategory{ name = "Weed", categorises = "entities", startExpanded = true, color = Color(0, 107, 0, 255), canSee = fp{fn.Id, true}, sortOrder = 255, }